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Netgear ReadyNAS RN202 2-bay NAS Review

NAS units with four bays present the best balance between cost and expandability for home consumers. However, with increasing hard drive sizes, two bays make the cut for many usage scenarios. The demand for high-performance, but cost-effective NAS units has been picking up, and this is where the modern ARM-based platforms come into play. Netgear’s ReadyNAS 200 series was launched at CES and sported a Cortex A15-based Annapurna Labs SoC. Negear’s offerings differentiates itself from the competition due to use of btrfs as the file system for the data volume. We have already looked at the Intel Atom-based RN312. In this review, we will take a look at how the ARM-based RN202 performs with the ReadyNAS OS, and see how the unit stacks up against the competitors in this space.

Netgear ReadyNAS RN202 2-bay NAS Review

NAS units with four bays present the best balance between cost and expandability for home consumers. However, with increasing hard drive sizes, two bays make the cut for many usage scenarios. The demand for high-performance, but cost-effective NAS units has been picking up, and this is where the modern ARM-based platforms come into play. Netgear’s ReadyNAS 200 series was launched at CES and sported a Cortex A15-based Annapurna Labs SoC. Negear’s offerings differentiates itself from the competition due to use of btrfs as the file system for the data volume. We have already looked at the Intel Atom-based RN312. In this review, we will take a look at how the ARM-based RN202 performs with the ReadyNAS OS, and see how the unit stacks up against the competitors in this space.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.