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Corsair Gaming K70 RGB Mechanical Keyboard Review

Today is the dawn of a new era for Corsair, as the company has multiple announcements. Corsair is establishing their own gaming brand, announcing the availability of the new RGB keyboards and mice, and they’re also releasing a new software engine for their input devices. We’re focusing mostly on the new RGB keyboards, and Corsair is dropping the “Vengeance” series name with the new keyboards simply use the brand name and model. So how does the newly christened Corsair Gaming K70 RGB keyboard fare? This keyboard probably had more hype than any other keyboard in history, so let’s find out if it can live up to expectations in our full review.

iPhone 6 and iPhone 6 Plus: Preliminary Results

iPhone 6 and iPhone 6 Plus: Preliminary Results

While we’re still working on the full review, I want to get out some preliminary results for the iPhone 6. For now, this means some basic performance data and battery life, which include browser benchmarks, game-type benchmarks, and our standard web browsing battery life test. There’s definitely a lot more to talk about for this phone, but this should give an idea of what to expect in the full review. To start, we’ll look at the browser benchmarks, which can serve as a relatively useful proxy for CPU performance.

SunSpider 1.0.2 Benchmark  (Chrome/Safari/IE)

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT (Chrome/Safari/IE)

There are a few interesting observations here, as a great deal of the scaling is above what one would expect from the minor frequency bump when comparing A7 and A8. In SunSpider, we see about a 13% increase in performance that can’t be explained by frequency increases alone. For Kraken, this change is around 7.5%, and we see a similar trend across the board for the rest of these tests. This points towards a relatively similar underlying architecture, although it’s still too early to tell how much changes between the A7 and A8 CPU architectures. Next, we’ll look at GPU performance in 3DMark and GFXBench, although we’re still working on figuring out the exact GPU in A8.

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 T-Rex HD (Offscreen)

In in GPU benchmarks, we generally see a pretty solid lead over the competition for the iPhone 6/A8. It’s seems quite clear that there is a significant impact to GPU performance in the iPhone 6 Plus due to the 2208×1242 resolution that all content is rendered at. It seems that this is necessary though, as the rendering system for iOS cannot easily adapt to arbitrary resolutions and display sizes. Before we wrap up this article though, I definitely need to address battery life. As with all of our battery life tests, we standardize on 200 nits and ensure that our workload in the web browsing test has a reasonable amount of time in all power states of an SoC.

Web Browsing Battery Life (WiFi)

As one can see, it seems that Apple has managed to do something quite incredible with battery life. Normally an 1810 mAh battery with 3.82V nominal voltage would be quite a poor performer, but the iPhone 6 is a step above just about every other Android smartphone on the market. The iPhone 6 Plus also has a strong showing, although not quite delivering outrageous levels of battery life the way the Ascend Mate 2 does. That’s it for now, but the full review should be coming in the near future.

iPhone 6 and iPhone 6 Plus: Preliminary Results

iPhone 6 and iPhone 6 Plus: Preliminary Results

While we’re still working on the full review, I want to get out some preliminary results for the iPhone 6. For now, this means some basic performance data and battery life, which include browser benchmarks, game-type benchmarks, and our standard web browsing battery life test. There’s definitely a lot more to talk about for this phone, but this should give an idea of what to expect in the full review. To start, we’ll look at the browser benchmarks, which can serve as a relatively useful proxy for CPU performance.

SunSpider 1.0.2 Benchmark  (Chrome/Safari/IE)

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT (Chrome/Safari/IE)

There are a few interesting observations here, as a great deal of the scaling is above what one would expect from the minor frequency bump when comparing A7 and A8. In SunSpider, we see about a 13% increase in performance that can’t be explained by frequency increases alone. For Kraken, this change is around 7.5%, and we see a similar trend across the board for the rest of these tests. This points towards a relatively similar underlying architecture, although it’s still too early to tell how much changes between the A7 and A8 CPU architectures. Next, we’ll look at GPU performance in 3DMark and GFXBench, although we’re still working on figuring out the exact GPU in A8.

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 T-Rex HD (Offscreen)

In in GPU benchmarks, we generally see a pretty solid lead over the competition for the iPhone 6/A8. It’s seems quite clear that there is a significant impact to GPU performance in the iPhone 6 Plus due to the 2208×1242 resolution that all content is rendered at. It seems that this is necessary though, as the rendering system for iOS cannot easily adapt to arbitrary resolutions and display sizes. Before we wrap up this article though, I definitely need to address battery life. As with all of our battery life tests, we standardize on 200 nits and ensure that our workload in the web browsing test has a reasonable amount of time in all power states of an SoC.

Web Browsing Battery Life (WiFi)

As one can see, it seems that Apple has managed to do something quite incredible with battery life. Normally an 1810 mAh battery with 3.82V nominal voltage would be quite a poor performer, but the iPhone 6 is a step above just about every other Android smartphone on the market. The iPhone 6 Plus also has a strong showing, although not quite delivering outrageous levels of battery life the way the Ascend Mate 2 does. That’s it for now, but the full review should be coming in the near future.

NVIDIA 344.11 & 344.16 Drivers Available

NVIDIA 344.11 & 344.16 Drivers Available

In the crazy rush to wrap up the GeForce GTX 980 review in time for the NDA lift yesterday, news of the first R343 driver release may have been lost in the shuffle. This is a full WHQL driver release from NVIDIA, and it’s available for Windows 8.1, 7, Vista, and even XP (though I don’t know what you’d be doing with a modern GPU on XP at this point). Notebooks also get the new drivers, though only for Windows 7 and 8 it seems. You can find the updates at the usual place, or they’re also available through GeForce Experience (which has also been updated to version 2.1.2.0 if you’re wondering).

In terms of what the driver update provides, this is the Game Ready driver for Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation – all games that are due to launch in early to mid-October. Of course this is also the publicly available driver for the GeForce GTX 980 and GTX 970, which are apparently selling like hotcakes based on the number of “out of stock” notifications we’re seeing (not to mention some hefty price gouging on the GTX 970 and GTX 980).

The drivers also enable NVIDIA’s new DSR (Dynamic Super Resolution), with hooks for individual games available in the Control Panel->Manage 3D Settings section. It’s not clear whether DSR will be available for other GPUs, but it’s definitely not enabled on my GTX 780 right now and I suspect it will be limited to the new Maxwell GM204 GPUs for at least a little while.

There are a host of other updates, too numerous to go into, but you can check the release notes for additional information. These drivers also drop support for legacy GPUs (anything from the 300 series and older), so if you’re running an older GPU you’ll need to stay with the previous driver release.

Update: 334.16 is now available for the GTX 900 series. These drivers include the fixes to resolve the compatibility issues we were seeing with the GTX 970

NVIDIA 344.11 & 344.16 Drivers Available

NVIDIA 344.11 & 344.16 Drivers Available

In the crazy rush to wrap up the GeForce GTX 980 review in time for the NDA lift yesterday, news of the first R343 driver release may have been lost in the shuffle. This is a full WHQL driver release from NVIDIA, and it’s available for Windows 8.1, 7, Vista, and even XP (though I don’t know what you’d be doing with a modern GPU on XP at this point). Notebooks also get the new drivers, though only for Windows 7 and 8 it seems. You can find the updates at the usual place, or they’re also available through GeForce Experience (which has also been updated to version 2.1.2.0 if you’re wondering).

In terms of what the driver update provides, this is the Game Ready driver for Borderlands: The Pre-Sequel, The Evil Within, F1 2014, and Alien: Isolation – all games that are due to launch in early to mid-October. Of course this is also the publicly available driver for the GeForce GTX 980 and GTX 970, which are apparently selling like hotcakes based on the number of “out of stock” notifications we’re seeing (not to mention some hefty price gouging on the GTX 970 and GTX 980).

The drivers also enable NVIDIA’s new DSR (Dynamic Super Resolution), with hooks for individual games available in the Control Panel->Manage 3D Settings section. It’s not clear whether DSR will be available for other GPUs, but it’s definitely not enabled on my GTX 780 right now and I suspect it will be limited to the new Maxwell GM204 GPUs for at least a little while.

There are a host of other updates, too numerous to go into, but you can check the release notes for additional information. These drivers also drop support for legacy GPUs (anything from the 300 series and older), so if you’re running an older GPU you’ll need to stay with the previous driver release.

Update: 334.16 is now available for the GTX 900 series. These drivers include the fixes to resolve the compatibility issues we were seeing with the GTX 970