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CES 2016: 34-inch 3440x1440 AIO Hands-On at GIGABYTE

CES 2016: 34-inch 3440×1440 AIO Hands-On at GIGABYTE

One of the notable elements of CES this year has been the march of the 34-inch 21:9 3440×1440 all-in-one PC. An all-in-one is what it says on the tin: the PC is for all intents and purposes attached to the back of the monitor, either as a separate box…

CES 2016: 34-inch 3440x1440 AIO Hands-On at GIGABYTE

CES 2016: 34-inch 3440×1440 AIO Hands-On at GIGABYTE

One of the notable elements of CES this year has been the march of the 34-inch 21:9 3440×1440 all-in-one PC. An all-in-one is what it says on the tin: the PC is for all intents and purposes attached to the back of the monitor, either as a separate box…

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel’s integrated graphics processors (iGPUs) are the most widespread PC-class graphics adapters on the planet. Enthusiasts of high-performance personal computers do not use Intel’s iGPUs, but the world’s largest developer of microprocessors says that for mainstream and casual gamers its graphics solutions offer performance, which is comparable to that of inexpensive discrete video cards.

“For the mainstream and casual gamer, we have improved our Iris and Iris Pro graphics tremendously,” said Gregory Bryant, vice president and general manager of the desktop client platforms at Intel, at the J.P. Morgan Tech Forum at the 2016 International CES. “We have improved our graphics performance [by 30 times] from where it was five years ago. We believe that the performance of Intel’s integrated graphics today, what we offer in the products […], is equivalent to the performance of about 80% of discrete [GPU] installed base.”

Intel has been improving its integrated graphics cores at a rapid pace after the company cancelled its discrete graphics processing unit code-named Larrabee in 2010. Thanks to timely transition to newer process technologies, Intel could increase transistor budgets of its central processing units significantly every couple of years. As the company did not increase the number of general-purpose cores inside its mainstream CPUs for desktop and mobile personal computers in the recent years, the lion’s share of that additional transistor budget was spent on iGPU-related improvements.

Intel considers its code-named Clarkdale and Arrandale processors its first-generation CPUs with integrated graphics (which is not entirely correct since these CPUs had two dies: the processor die as well as graphics and integrated memory controller die). Back then, Intel’s most advanced iGPU featured 12 execution units (EU) with peak compute performance of around 43 GFLOPS. Since then, the architecture of Intel’s integrated graphics processors has evolved to accommodate new features and gain performance. Today, each EU features two ALUs that can execute up to four 32-bit floating point or integer operations per cycle (in fact, one of the two ALUs in Intel’s Gen8 EU also supports double precision 64-bit floating point operations). Intel’s latest microprocessors — Broadwell with GT3e and Skylake with GT4e graphics cores — have Iris Pro iGPUs with 48 and 72 EUs as well as peak compute performance of 883 and 1152 GFLOPS, respectively.

While Intel did not define what it considered to be the installed base of discrete graphics cards, it is obvious that the company compares its recent Iris and Iris Pro integrated graphics processors to discrete graphics adapters sold in the last five or even more years and which are currently in use.

Alien Isolation on Integrated Graphics

Intel’s latest integrated graphics processor found in its Skylake chips — the Iris Pro 580 with 72 execution units and 1152 GFLOPS compute performance — should outperform even more advanced discrete graphics processors. In fact, AMD’s latest integrated graphics core also outperforms the low-end graphics card (albeit, by a small margin).

Total War: Attila on Integrated Graphics

Grand Theft Auto V on Integrated Graphics

Because many people do not play demanding games that use the latest application programming interfaces (APIs), performance and features of Intel’s modern iGPUs may be enough for their needs. Moreover, since casual and even some mainstream gamers usually buy low-end graphics adapters, Intel’s Iris Pro 6200 and Iris Pro 580 can actually outperform such GPUs (or offer similar performance). It is not clear whether 80% of discrete graphics boards currently in use belong to the entry-level segment, but it evident that contemporary iGPUs are somewhat better than cheap video cards.

Even though enthusiast gamers do not use Intel’s high-end iGPUs, the company continues to thrive because of PC gaming. According to Intel’s management, sales of its Core i7-series microprocessors set records in Q2 2015 despite weak demand for personal computers overall. Moreover, Intel claims that shipments of high-end enthusiast-class hardware in general are at all-time high and growing. Intel sells not only powerful Core i7 CPUs with unlocked multiplier to demanding gamers, but also chipsets, solid-state drives, various controllers and other components for high-end PCs. As a result, the company takes advantage of increasing demand for powerful personal computers.

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel’s integrated graphics processors (iGPUs) are the most widespread PC-class graphics adapters on the planet. Enthusiasts of high-performance personal computers do not use Intel’s iGPUs, but the world’s largest developer of microprocessors says that for mainstream and casual gamers its graphics solutions offer performance, which is comparable to that of inexpensive discrete video cards.

“For the mainstream and casual gamer, we have improved our Iris and Iris Pro graphics tremendously,” said Gregory Bryant, vice president and general manager of the desktop client platforms at Intel, at the J.P. Morgan Tech Forum at the 2016 International CES. “We have improved our graphics performance [by 30 times] from where it was five years ago. We believe that the performance of Intel’s integrated graphics today, what we offer in the products […], is equivalent to the performance of about 80% of discrete [GPU] installed base.”

Intel has been improving its integrated graphics cores at a rapid pace after the company cancelled its discrete graphics processing unit code-named Larrabee in 2010. Thanks to timely transition to newer process technologies, Intel could increase transistor budgets of its central processing units significantly every couple of years. As the company did not increase the number of general-purpose cores inside its mainstream CPUs for desktop and mobile personal computers in the recent years, the lion’s share of that additional transistor budget was spent on iGPU-related improvements.

Intel considers its code-named Clarkdale and Arrandale processors its first-generation CPUs with integrated graphics (which is not entirely correct since these CPUs had two dies: the processor die as well as graphics and integrated memory controller die). Back then, Intel’s most advanced iGPU featured 12 execution units (EU) with peak compute performance of around 43 GFLOPS. Since then, the architecture of Intel’s integrated graphics processors has evolved to accommodate new features and gain performance. Today, each EU features two ALUs that can execute up to four 32-bit floating point or integer operations per cycle (in fact, one of the two ALUs in Intel’s Gen8 EU also supports double precision 64-bit floating point operations). Intel’s latest microprocessors — Broadwell with GT3e and Skylake with GT4e graphics cores — have Iris Pro iGPUs with 48 and 72 EUs as well as peak compute performance of 883 and 1152 GFLOPS, respectively.

While Intel did not define what it considered to be the installed base of discrete graphics cards, it is obvious that the company compares its recent Iris and Iris Pro integrated graphics processors to discrete graphics adapters sold in the last five or even more years and which are currently in use.

Alien Isolation on Integrated Graphics

Intel’s latest integrated graphics processor found in its Skylake chips — the Iris Pro 580 with 72 execution units and 1152 GFLOPS compute performance — should outperform even more advanced discrete graphics processors. In fact, AMD’s latest integrated graphics core also outperforms the low-end graphics card (albeit, by a small margin).

Total War: Attila on Integrated Graphics

Grand Theft Auto V on Integrated Graphics

Because many people do not play demanding games that use the latest application programming interfaces (APIs), performance and features of Intel’s modern iGPUs may be enough for their needs. Moreover, since casual and even some mainstream gamers usually buy low-end graphics adapters, Intel’s Iris Pro 6200 and Iris Pro 580 can actually outperform such GPUs (or offer similar performance). It is not clear whether 80% of discrete graphics boards currently in use belong to the entry-level segment, but it evident that contemporary iGPUs are somewhat better than cheap video cards.

Even though enthusiast gamers do not use Intel’s high-end iGPUs, the company continues to thrive because of PC gaming. According to Intel’s management, sales of its Core i7-series microprocessors set records in Q2 2015 despite weak demand for personal computers overall. Moreover, Intel claims that shipments of high-end enthusiast-class hardware in general are at all-time high and growing. Intel sells not only powerful Core i7 CPUs with unlocked multiplier to demanding gamers, but also chipsets, solid-state drives, various controllers and other components for high-end PCs. As a result, the company takes advantage of increasing demand for powerful personal computers.

CES 2016: MSI’s 27-inch 4K Gaming AIO with Full Sized Discrete GPU, the 27XT 6QE

CES 2016: MSI’s 27-inch 4K Gaming AIO with Full Sized Discrete GPU, the 27XT 6QE

Back at Computex in 2015 we saw and reported on MSI’s first design ideas surrounding an all-in-one computer (where the PC is essentially in the frame of the monitor and not a separate ‘machine’) with a discrete GPU attached. At that time, it was more a proof of concept – they housed a mini-ITX system in the monitor chassis using a custom PCB and heatsink arrangement, and then extended the PCIe 3.0 x16 connection out to a bay on the back of the monitor that housed a discrete graphics card. This is more basic that something like Thunderbolt where you have to worry about hotplug, but you get a full PC in a monitor.  This year at CES we saw the concept in the final stages of design, and spoke to the key product managers behind this new 27XT 6QE model.

The unit on display was a H170 system with a Core i7-6700 processor, with support up to 64GB of DDR4-2133 using SO-DIMMs and graphics card support up to a GTX 980 Ti 6GB or Titan X 12GB – the graphics card requiring an external power brick that comes with the machine. The LCD panel will come in two forms – either 1920×1080 at 144 Hz, or 4K, featuring anti-flicker and subdued blue-light functionality with 10-point touch on some models. The system can house two PCIe M.2 SSDs in RAID as well as a full 3.5-inch drive.

Gallery: MSI Gaming 27XT

It is the design ID though which stands out. The clear plastic stand attached the VESA mount is sturdy, although does not allow much room for tilt/pitch/rotate. This is because the monitor is actually elongated at the bottom to accommodate the hardware inside – but MSI uses this extension to their advantage with the design, which means the system would look odd at 90 degrees. The rear housing for the GPU is in typical MSI Gaming style, mirroring the design patterns of their SLI bridges. The AIO supports alternative inputs or DP outputs to other monitors, in case you want to run another monitor alongside. I assume these are routed from the GPU for extending the display, with the inputs from other sources being handled by the monitor.

Pricing was not given, although put together a 27-inch 4K or FHD 144Hz with an i7-6700 and a GTX 980 Ti and we are approaching $2000 quite easy. MSI did not say if they will sell certain configurations at retailers, or if users will be able to configure, or if it will be sold as a barebones. I would imagine that system integrators could speak to MSI to create custom designs around it.