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NVIDIA Opens Pre-Orders For The SHIELD Tablet With LTE and 32GB Of Storage

NVIDIA Opens Pre-Orders For The SHIELD Tablet With LTE and 32GB Of Storage

NVIDIA’s SHIELD Tablet arrived earlier this year and it was one of the first devices to use NVIDIA’s Tegra K1 platform with 4 Cortex A15 cores and a single SMX GPU based on NVIDIA’s Kepler architecture. It was a major departure from NVIDIA’s previous mobile GPU designs, and it came with a level of GPU performance that was unheard of in an ARM tablet. For the whole story you can take a look at the SHIELD Tablet review. What you may notice on the first page is the listing of a version with LTE support and 32GB of storage. At launch, the SHIELD Tablet was only available in its 16GB WiFi configuration. Today NVIDIA is opening pre-orders for the that model with 32GB of storage and LTE.

At $399, the SHIELD Tablet with LTE and 32GB of storage is $100 more expensive than the base model. This pricing is roughly in line with the cost of upgrades to other popular Android tablets like the Nexus 7, and much less expensive than upgrading an iPad to a 32GB model with LTE. The increased amount of storage and the addition of LTE are packaged together with NVIDIA’s pricing; you can’t just get one upgrade or the other.

In addition to the new model of the SHIELD Tablet, NVIDIA is announcing three new games optimized for Tegra K1 that are coming soon. The first is Beach Buggy Racing which is a kart racing game that is a sequel to Beach Buggy Blitz. The second is BombSquad which features various mini-games like capture the flag and hockey, with the addition of explosive weapons to blow up the other players. The last new title is Broadsword: Age of Chivalry which is a turn-based strategy game where the player assumes the role of the French or the British and builds their empire.

Customers in the United States on AT&T can also receive a special offer when buying the SHIELD Tablet with LTE. When activating it on a qualifying AT&T plan with a 2 year agreement, users will receive a $100 bill credit which effectively covers the cost of upgrading from the WiFi only model.

The SHIELD tablet with LTE and 32GB of storage can be pre-ordered now and it will ship on September 30th in the United States and Europe. Pre-orders can be made at Nvidia’s official SHIELD website as well as retailers like Amazon, Best Buy, Fry’s Electronics, GameStop, Micro Center, Newegg, and Tiger Direct. Information about where to buy in a specific region can be found in the “Where to Buy” section on NVIDIA’s website.

Rosewill Apollo RK-9100 & RGB80 Mechanical Keyboards Capsule Review

Today we’re looking at the two latest mechanical keyboards from Rosewill, the Apollo RK-9100 and the ten-keyless RGB80. Each targets a different group of users, but both have been designed with value in mind. Can they hold their own against the relentless competition? We’ll find out in this review.

VESA Releases DisplayPort 1.3 Standard: 50% More Bandwidth, New Features

VESA Releases DisplayPort 1.3 Standard: 50% More Bandwidth, New Features

Although DisplayPort-equipped 4K monitors are still relatively new, the DisplayPort 1.2 standard underlying those devices is anything but. The long lead time between standards and products means that just as 4K monitors turn a year old, the DisplayPort 1.2 standard driving them will turn 5 years old later this year. This gap means that the VESA working group responsible for DisplayPort needs to aim well ahead of the curve, and all the while DisplayPort 1.2 adoption was ramping up, the VESA was already working on the next iteration of DisplayPort. Now after about 2 years of development the VESA has finalized their next standard, and this week they are releasing the DisplayPort 1.3 standard to their members for inclusion in their next-generation products.

Like DisplayPort 1.2 before it, DisplayPort 1.3 is a combination signaling and feature update intended to support new products and ultimately enable DisplayPort to push more pixels. The single biggest aspect of this is the introduction of High Bit Rate 3 (HBR3) mode, which increases the per-lane bandwidth rate from 5.4Gbps to 8.1Gbps, allowing for a 50% increase in bandwidth over DisplayPort 1.2’s HBR2. For a full 4 lane DP connection, this means the total connection bandwidth has been increased from 21.4Gbps to 32.4 Gbps, for a final data rate of 25.9Gbps after taking encoding overhead into account.

DisplayPort Supported Resolutions
Standard Max Resolution
(RGB, 60Hz)
Max Resolution
(4:2:0, 60Hz)
DisplayPort 1.1 (HBR1) 2560×1600 N/A
DisplayPort 1.2 (HBR2) 3840×2160 N/A
DisplayPort 1.3 (HBR3) 5120×2880 7680×4320

At a hardware level the introduction of HBR3 is being made entirely at the controller level, with new controllers utilizing HBR3 signaling over existing hardware. The DisplayPort/mDP connector itself and the physical cabling remains unchanged, meaning HBR3 is fully backwards compatible with existing cabling and should work on any DP 1.1a/1.2 cable that’s built to spec. Built to spec being a key phrase in this case, as in practice HBR3’s higher clock rate will likely expose inferior cables, similar to what happened with the HBR2 earlier this decade.

By incrementally improving DisplayPort’s available bandwidth in this manner the VESA is looking to bring about support for the generation of monitors beyond today’s 4K monitors that DP 1.2 was designed for. This includes both 5K displays – such as the recently announced Dell 5K UltraSharp – and even farther in the future 8K displays.

For 5K displays DisplayPort’s 32.4Gbps provides enough bandwidth to cover a single 5K@60Hz monitor with traditional 24bit uncompressed color. In that case the physical interface can support either SST or MST operation – DisplayPort is merely a data transport layer – however we may still see MST operation used by 5K monitors due to the fact that 5K would require a pixel clock in excess of 1GHz, which will take time for GPUs and display controllers to catch up with.

Meanwhile the 50% increase in bandwidth also offers just enough of an improvement that DisplayPort 1.3 can even drive a pair of uncompressed 4K@60Hz monitors over a single connection, so long as VESA reduced blanking timings are used to minimize the signaling overhead. In that case you can technically even get a 4K@60Hz monitor over a 2 lane connection if desired, which would be useful for any situations where DisplayPort lanes are being taken for other uses (e.g. DockPort). Alternatively the additional bandwidth can be used to drive a single 4K@60Hz monitor at higher bit depths, such as 30bit and 36bit color.

However for 8K displays, while DisplayPort 1.3 is designed to support them the available bandwidth falls well short of the 45Gbps+ an 8K@60Hz 24bit uncompressed display would require. As such the VESA will be doing the next best thing and supporting Y’CbCr 4:2:0 subsampling, which reduces the bandwidth requirements by only transmitting ¼ of the color (chroma) data.

We’ve already seen 4:2:0 put to use in HDMI, allowing first-generation 4K TVs to support 4K@60Hz over HDMI 1.4 data rates by reducing the color data rate to the same 4:2:0 rate that most media is distributed in, and the idea would be the same for DisplayPort 1.3 and 8K displays. 4:2:0 support in this case is a consumer electronics focused feature and is meant to drive high resolution displays handling video and other content mastered at 4:2:0, whereas lower resolution uncompressed modes would still be preferred for workstations and general computer displays.


Wikipedia: diagram on chroma subsampling

4:2:0 support is also necessary for better HDMI interoperability, which is the other major aspect to DisplayPort 1.3. 1.3 will introduce the features necessary to allow DP-to-HDMI 2.0 conversion, and among HDMI-centric additions will be support for HDCP 2.2, which is the minimum version of HDCP required for DRM’d 4K media. Also being added for HDMI interoperability is Consumer Electronics Control (CEC) functionality, which allows HDMI devices to issue commands to other HDMI devices. This will allow DisplayPort to participate in that ecosystem, particularly having DisplayPort devices issue commands to other HDMI devices.

Finally there are a couple of features in development at the VESA that are notably absent in some form or another. Support for Display Stream Compression (DSC) apparently did not make the cut, as it is not in the 1.3 specification. DSC is the VESA and MIPI’s visually lossless (i.e. limited lossy) compression format designed to reduce bandwidth requirements, and based on the VESA’s work we expect it’s still under development and would be surprised if we didn’t see it later on. Meanwhile to no surprise (but always good for clarification), DisplayPort Active-Sync remains an optional part of the specification, so Adaptive-Sync availability will continue to be on a monitor-by-monitor basis as a premium feature.


Not In DP 1.3: Display Stream Compression

Wrapping things up, like most VESA standards announcements today’s announcement is more of a beginning than an end for the process. Now that DisplayPort 1.3 is standardized manufacturers can begin developing controllers (and GPUs) around it, which traditionally takes several months. This would put the release of the first DP 1.3 devices in 2015, which we would expect to be further aligned to the product refresh cycles for the necessary GPUs and monitors.

VESA Releases DisplayPort 1.3 Standard: 50% More Bandwidth, New Features

VESA Releases DisplayPort 1.3 Standard: 50% More Bandwidth, New Features

Although DisplayPort-equipped 4K monitors are still relatively new, the DisplayPort 1.2 standard underlying those devices is anything but. The long lead time between standards and products means that just as 4K monitors turn a year old, the DisplayPort 1.2 standard driving them will turn 5 years old later this year. This gap means that the VESA working group responsible for DisplayPort needs to aim well ahead of the curve, and all the while DisplayPort 1.2 adoption was ramping up, the VESA was already working on the next iteration of DisplayPort. Now after about 2 years of development the VESA has finalized their next standard, and this week they are releasing the DisplayPort 1.3 standard to their members for inclusion in their next-generation products.

Like DisplayPort 1.2 before it, DisplayPort 1.3 is a combination signaling and feature update intended to support new products and ultimately enable DisplayPort to push more pixels. The single biggest aspect of this is the introduction of High Bit Rate 3 (HBR3) mode, which increases the per-lane bandwidth rate from 5.4Gbps to 8.1Gbps, allowing for a 50% increase in bandwidth over DisplayPort 1.2’s HBR2. For a full 4 lane DP connection, this means the total connection bandwidth has been increased from 21.4Gbps to 32.4 Gbps, for a final data rate of 25.9Gbps after taking encoding overhead into account.

DisplayPort Supported Resolutions
Standard Max Resolution
(RGB, 60Hz)
Max Resolution
(4:2:0, 60Hz)
DisplayPort 1.1 (HBR1) 2560×1600 N/A
DisplayPort 1.2 (HBR2) 3840×2160 N/A
DisplayPort 1.3 (HBR3) 5120×2880 7680×4320

At a hardware level the introduction of HBR3 is being made entirely at the controller level, with new controllers utilizing HBR3 signaling over existing hardware. The DisplayPort/mDP connector itself and the physical cabling remains unchanged, meaning HBR3 is fully backwards compatible with existing cabling and should work on any DP 1.1a/1.2 cable that’s built to spec. Built to spec being a key phrase in this case, as in practice HBR3’s higher clock rate will likely expose inferior cables, similar to what happened with the HBR2 earlier this decade.

By incrementally improving DisplayPort’s available bandwidth in this manner the VESA is looking to bring about support for the generation of monitors beyond today’s 4K monitors that DP 1.2 was designed for. This includes both 5K displays – such as the recently announced Dell 5K UltraSharp – and even farther in the future 8K displays.

For 5K displays DisplayPort’s 32.4Gbps provides enough bandwidth to cover a single 5K@60Hz monitor with traditional 24bit uncompressed color. In that case the physical interface can support either SST or MST operation – DisplayPort is merely a data transport layer – however we may still see MST operation used by 5K monitors due to the fact that 5K would require a pixel clock in excess of 1GHz, which will take time for GPUs and display controllers to catch up with.

Meanwhile the 50% increase in bandwidth also offers just enough of an improvement that DisplayPort 1.3 can even drive a pair of uncompressed 4K@60Hz monitors over a single connection, so long as VESA reduced blanking timings are used to minimize the signaling overhead. In that case you can technically even get a 4K@60Hz monitor over a 2 lane connection if desired, which would be useful for any situations where DisplayPort lanes are being taken for other uses (e.g. DockPort). Alternatively the additional bandwidth can be used to drive a single 4K@60Hz monitor at higher bit depths, such as 30bit and 36bit color.

However for 8K displays, while DisplayPort 1.3 is designed to support them the available bandwidth falls well short of the 45Gbps+ an 8K@60Hz 24bit uncompressed display would require. As such the VESA will be doing the next best thing and supporting Y’CbCr 4:2:0 subsampling, which reduces the bandwidth requirements by only transmitting ¼ of the color (chroma) data.

We’ve already seen 4:2:0 put to use in HDMI, allowing first-generation 4K TVs to support 4K@60Hz over HDMI 1.4 data rates by reducing the color data rate to the same 4:2:0 rate that most media is distributed in, and the idea would be the same for DisplayPort 1.3 and 8K displays. 4:2:0 support in this case is a consumer electronics focused feature and is meant to drive high resolution displays handling video and other content mastered at 4:2:0, whereas lower resolution uncompressed modes would still be preferred for workstations and general computer displays.


Wikipedia: diagram on chroma subsampling

4:2:0 support is also necessary for better HDMI interoperability, which is the other major aspect to DisplayPort 1.3. 1.3 will introduce the features necessary to allow DP-to-HDMI 2.0 conversion, and among HDMI-centric additions will be support for HDCP 2.2, which is the minimum version of HDCP required for DRM’d 4K media. Also being added for HDMI interoperability is Consumer Electronics Control (CEC) functionality, which allows HDMI devices to issue commands to other HDMI devices. This will allow DisplayPort to participate in that ecosystem, particularly having DisplayPort devices issue commands to other HDMI devices.

Finally there are a couple of features in development at the VESA that are notably absent in some form or another. Support for Display Stream Compression (DSC) apparently did not make the cut, as it is not in the 1.3 specification. DSC is the VESA and MIPI’s visually lossless (i.e. limited lossy) compression format designed to reduce bandwidth requirements, and based on the VESA’s work we expect it’s still under development and would be surprised if we didn’t see it later on. Meanwhile to no surprise (but always good for clarification), DisplayPort Active-Sync remains an optional part of the specification, so Adaptive-Sync availability will continue to be on a monitor-by-monitor basis as a premium feature.


Not In DP 1.3: Display Stream Compression

Wrapping things up, like most VESA standards announcements today’s announcement is more of a beginning than an end for the process. Now that DisplayPort 1.3 is standardized manufacturers can begin developing controllers (and GPUs) around it, which traditionally takes several months. This would put the release of the first DP 1.3 devices in 2015, which we would expect to be further aligned to the product refresh cycles for the necessary GPUs and monitors.

GIGABYTE BRIX Gaming BXi5G-760 mini-PC Review

GIGABYTE’s BRIX Pro (using an Intel Iris Pro part) has made a big splash in the market, particularly as a Steam machine. Enthused by its success, GIGABYTE has introduced the BRIX Gaming lineup. The lineup consists of mini-PCs in a form factor similar to the BRIX Pro (which itself had the footprint of an Intel NUC kit). The current flagship in the BRIX Gaming line is the BXi5G-760, a machine featuring a Core i5-4200H Haswell CPU and a NVIDIA GTX 760 discrete GPU. Given the paper specifications of the GTX 760, the machine promises to be a gaming powerhouse in its size class. Does it live up to its potential? Read on to find out.