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AMD Announces Radeon R9 285, Shipping September 2nd

AMD Announces Radeon R9 285, Shipping September 2nd

During their 30 years of graphics celebration, today AMD announced a forthcoming addition to the Radeon R9 200 graphics card lineup. Launching on September 2nd will be the company’s new midrange enthusiast card, the Radeon R9 285.

The R9 285 will take up an interesting position in AMD’s lineup, being something of a refresh of a refresh that spans all the way back to Tahiti (Radeon 7970). Spec wise it ends up being extremely close on paper to the R9 280 (née 7950B) and it’s telling that the R9 280 is no longer being advertised by AMD as a current member of their R9 lineup. However with a newer GPU under the hood the R9 285 stands to eclipse the 280 in features, and with sufficient efficiency gains we hope to see it eclipse 280 in performance too.

AMD GPU Specification Comparison
  AMD Radeon R9 290 AMD Radeon R9 280X AMD Radeon R9 285 AMD Radeon R9 280
Stream Processors 2560 2048 1792 1792
Texture Units 160 128 112 112
ROPs 64 32 32 32
Core Clock 662MHz 850MHz ? 827MHz
Boost Clock 947MHz 1000MHz 918MHz 933MHz
Memory Clock 5GHz GDDR5 6GHz GDDR5 5.5GHz GDDR5 5GHz GDDR5
Memory Bus Width 512-bit 384-bit 256-bit 384-bit
VRAM 4GB 3GB 2GB 3GB
FP64 1/8 1/4 ? 1/4
TrueAudio Y N Y N
Typical Board Power 250W 250W 190W 250W
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm? TSMC 28nm
Architecture GCN 1.1 GCN 1.0 GCN 1.1? GCN 1.0
GPU Hawaii Tahiti Tonga? Tahiti
Launch Date 11/05/13 10/11/13 09/02/14 03/04/14
Launch Price $399 $299 $249 $279

Looking at the raw specifications, the R9 285 is a 1792 stream processor Graphics Core Next product. Paired with these SPs are 112 texture units (in the standard 16:1 ratio), and on the backend of the rendering pipeline is 32 ROPs. As is unfortunately consistent for AMD, they are not disclosing the product’s base clockspeed, but they have published the boost clockspeed of 918MHz.

Meanwhile feeding R9 285’s GPU falls to the card’s 2GB of GDDR5. This is on a 256-bit bus, and is clocked at 5.5GHz for a total memory bandwidth of 176GB/sec.

The R9 285 will have a rated typical board power (AMD’s analogue for TDP) of 190W. Notably this is only 10W higher than the Pitcairn based R9 270X despite the 40% larger SP count, or alternatively is 60W lower than the Tahiti based R9 280. While we don’t have a ton of details on the GPU at this time, taking into consideration the R9 270X comparison in particular, it’s clear that AMD has done some work on efficiency to squeeze out more compared to the GCN 1.0 based Pitcairn and Tahiti parts that R9 285 is going to be placed between.

The GPU itself is based on a newer version of AMD’s architecture, at least GCN 1.1 based on the presence of TrueAudio support. AMD has not formally announced the underlying GPU at this time, but given the timing and the specifications we believe it’s based on the new Tonga GPU, which was first announced for the FirePro W7100 earlier this month. In any case we don’t have much in the way of details on Tonga at this time, though we expect AMD to flesh out those details ahead of R9 285’s September 2nd launch. The biggest question right now – besides whether this is a “full” Tonga configuration – is whether Tonga is based on GCN 1.1 or something newer.

Based on some prior AMD statements and information gleaned from AMD’s CodeXL tool, there is reason to suspect (but not confirm) that this is a newer generation design. AMD for their part has done something very similar in the past, launching GCN 1.1 back on the Radeon HD 7790, but essentially hiding access to and details of GCN 1.1’s feature set until the launch of the Hawaii based R9 290X later in the year. Whether AMD is doing this again remains to be seen, but it is something we have seen them do before and don’t doubt they could do again. Though whether they will confirm it is another matter, as the company does not like to publicly differentiate between GCN revisions, which is why even the GCN 1.1 name is unofficial.


Sapphire’s Radeon R9 285 Dual-X

Working for the moment off of the assumption that R9 285 is Tonga based and that it’s a GCN 1.1 part, we expect that performance should be a wash with the R9 280 while the R9 285 has an advantage on features. GCN 1.1 does have some mild performance optimizations to it that will give the R9 285 an edge, though it remains to be seen what the impact will be of the narrower memory bus. The fact that the Tahiti based R9 280X remains in AMD’s lineup indicates that if nothing else, it won’t match the performance of a full Tahiti configuration. Otherwise when it comes to features, being GCN 1.1 based means that the R9 285 will bring with it support for True Audio, support for bridgeless CrossFire thanks to the XDMA engine, GCN 1.1’s superior boost mechanism, and full support for AMD’s upcoming FreeSync implementation of DisplayPort Adaptive Sync (GCN 1.0 GPUs are not fully adaptive).

As for AMD, this offers the chance to refresh some of their oldest GCN 1.0 products with a more capable GPU while also cutting costs. While we don’t have die size numbers for Tonga, it is reasonable to expect that it is smaller due to the narrower memory bus along with the die size optimizations that we saw go into Hawaii last year, which means it will be cheaper to manufacture than Tahiti. This also brings down board costs, again due to the narrower memory bus and the lower TDP allows for simpler power delivery circuitry.

AMD will be positioning the R9 285 to compete with NVIDIA’s GeForce GTX 760, the company’s second-tier GK104 part. The GTX 760 performs roughly the same as the R9 280, so AMD need only not regress to maintain their competitiveness, though any performance lead they can squeeze out will be all for the better. The GTX 760 is frequently found at $239 – a hair under the R9 285’s launch price – so NVIDIA will hold a very slight edge on price assuming they don’t adjust prices further (the GTX 760 launched at $249 almost 14 months ago).

The R9 285 for its part will be launching at $249 on September 2nd. This will be a hard launch, and with AMD’s partners already posting product pages for their designs we suspect this will be a pure virtual (no reference card) launch. AMD also tells us that there will be both 2GB and 4GB cards; we’re going to have to see what the price premium is, as the suitability of 2GB enthusiast cards has been challenged by the presence of so much RAM on the current-generation consoles, which will have a knock-on effect on console-to-PC ports.

Though with the launch of the R9 285 and impending discontinuation of the R9 280, buyers looking at picking up an R9 285 in the near term will have to be on the looking for R9 280 on clearance sale. It’s already regularly found for $220 and lower, making it $30 cheaper than the R9 285 and possessing 3GB of VRAM to the R9 285’s 2GB. This will make the R9 280 a strong contender, at least until supplies run out.

Fall 2014 GPU Pricing Comparison
AMD Price NVIDIA
Radeon R9 290 $400  
  $310 GeForce GTX 770
Radeon R9 280X $280  
Radeon R9 285 $250  
  $240 GeForce GTX 760
Radeon R9 280 $220  
Radeon R9 270X $180  
  $160 GeForce GTX 660

Finally, coinciding with the launch of the R9 285 will be a refresh of AMD’s Never Settle bundles. The details on this are still murky at this time, but AMD is launching what they call the Never Settle Space Edition bundle, which will see Alien Isolation and Star Citizen as part of a bundle for all R9 series cards. The lack of clarity is whether this replaces the existing Never Settle Forever bundle in this case, or if these games are being added to the Never Settle Forever lineup in some fashion. AMD has said that current Silver and Gold voucher holders will be able to get the Space Edition bundle with their vouchers, which lends credit to the idea that these are new games in the NSF program rather than a different program entirely.

Both Alien Isolation and Star Citizen are still-in-development games. Alien Isolation is a first person shooter and is expected in October of this year. Meanwhile the space sim Star Citizen does not yet have a release date, and as best as we can tell won’t actually be finished until late 2015 at the earliest. In which case the inclusion here is more about access to the ongoing beta, which is the first time we’ve seen beta access used as part of a bundle in this fashion.

Apple Begins iPhone 5 Battery Replacement Program for Certain Defective Devices

Apple Begins iPhone 5 Battery Replacement Program for Certain Defective Devices

Today Apple has started a replacement program for certain iPhone 5 devices experiencing significantly reduced battery life. The company is stating that the affected devices were sold between the months of September 2012 and January 2013. Users with devices purchased within that timeframe who are experiencing issues are advised to check their serial number with Apple’s new support page to see if they are eligible for a free battery replacement. Apple is also offering refunds to users with affected devices who paid for a battery replacement prior to the service program being launched.

The replacement process for affected users will begin on August 22 in the United States and China, and on August 29 in the rest of the world. Apple recommends that users backup their iPhone to iTunes or iCloud and then wipe all user data prior to having their battery serviced. More information, as well as the service to check your device’s serial number, can be found in the source link below.

AMD Celebrates 30 Years of Gaming and Graphics Innovation

AMD Celebrates 30 Years of Gaming and Graphics Innovation

AMD sent us word that tomorrow they will be hosting a Livecast celebrating 30 years of graphics and gaming innovation. Thirty years is a long time, and certainly we have a lot of readers that weren’t even around when AMD had its beginnings. Except we’re not really talking about the foundation of AMD; they had their start in 1969. It appears this is more a celebration of their graphics division, formerly ATI, which was founded in… August, 1985.

AMD is apparently looking at a year-long celebration of the company formerly known as ATI, Radeon graphics, and gaming. While they’re being a bit coy about the exact contents of the Livecast, we do know that there will be three game developers participating along with a live overclocking event. If we’re lucky, maybe AMD even has a secret product announcement, but if so they haven’t provided any details. And while we can now look forward to a year of celebrating AMD graphics and most likely a final end-of-the-year party come next August, why not start out with a brief look at where AMD/ATI started and where they are now?

Commodore-64-Computer.png
Source: Wikimedia Evan-Amos

I’m old enough that I may have been an owner of one of ATI’s first products, as I began my addiction career as a technology enthusiast way back in the hoary days of the Commodore 64. While the C64 initially started shipping a few years earlier, Commodore was one of ATI’s first customers and they were largely responsible for an infusion of money that kept ATI going in the early days.

By 1987, ATI began moving into the world of PC graphics with their “Wonder” brand of chips and cards, starting with 8-bit PC/XT-based board supporting monochrome or 4-color CGA. Over the next several years ATI would move to EGA (640×350 and provided an astounding 16 colors) and VGA (16-bit ISA and 256 colors). If you wanted a state-of-the-art video card like the ATI VGA Wonder in 1988, you were looking at $500 for the 256K model or $700 for the 512K edition. But all of this is really old stuff; where things start to become interesting is in the early 90s with the launch and growing popularity of Windows 3.0.

Mach8isa.jpg
Source: Wikimedia Misterzeropage

ATI’s Mach 8 was their first true graphics processor from the company. It was able to offload 2D graphics functions from the CPU and render them independently, and at the time it was one of the few video cards that could do this. Sporting 512K-1MB of memory, it was still an ISA card (or it was available in MCA if you happened to own an IBM PS/2).

Two years later the Mach 32 came out, the first 32-bit capable chip with support for ISA, EISA, MCA, VLB, and PCI slots. Mach 32 shipped with either 1MB or 2MB DRAM/VRAM and added high-color (15-bit/16-bit) and later True Color (the 24-bit color that we’re still mostly using today) to the mix, along with a 64-bit memory interface. And two years after came the Mach 64, which brought support for up to 8MB of DRAM, VRAM, or the new SGRAM. Later variants of the Mach 64 also started including 3D capabilities (and were rebranded as Rage, see below), and we’re still not even in the “modern” era of graphics chips yet!


Rage Fury MAXX

Next in line was the Rage series of graphics chips, and this was the first line of graphics chips built with 3D acceleration as one of the key features. We could talk about competing products from 3dfx, NVIDIA, Virge, S3, etc. here, but let’s just stick with ATI. The Rage line appropriately began with the 3D Rage I in 1996, and it was mostly an enhancement of the Mach64 design with added on 3D support. The 3D Rage II was another Mach64 derived design, with up to twice the performance of the 3D Rage. The Rage II also found its way into some Macintosh systems, and while it was initially a PCI part, the Rage IIc later added AGP support.

That part was followed by the Rage Pro, which is when graphics chips first started handling geometry processing (circa 1998 with DirectX 6.0 if you’re keeping track), and you could get the Pro cards with up to 16MB of memory. There were also low-cost variations of the Rage Pro in the Rage LT, LT Pro, and XL models, and the Rage XL may hold the distinction of being one of the longest-used graphics chips in history, as I know even in 2005 or thereabouts there were many servers still shipping with that chip on the motherboard providing graphics output. In 1998 ATI released the Rage 128 with AGP 2X support (the enhanced Rage 128 Pro added AGP 4X support among other things a year later), and up to 32MB RAM. The Rage 128 Ultra even supported 64MB in its top configuration, but that wasn’t the crowning achievement of the Rage series. No, the biggest achievement for Rage was with the Rage Fury MAXX, ATI’s first GPU to support alternate frame rendering to provide up to twice the performance.


Radeon 9700 Pro

And last but not least we finally enter the modern era of ATI/AMD video cards with the Radeon line. Things start to get pretty dense in terms of releases at this point, so we’ll mostly gloss over things and just hit the highlights. The first iteration Radeon brought support for DirectX 7 features, the biggest being hardware support for transform and lighting calculations – basically a way of offloading additional geometry calculations. The second generation Radeon chips (sold under the Radeon 8000 and lower number 9000 models) added DirectX 8 support, the first appearance of programmable pixel and vertex shaders in GPUs.

Perhaps the best of the Radeon breed goes to the R300 line, with the Radeon 9600/9700/9800 series cards delivering DirectX 9.0 support and, more importantly, holding onto a clear performance lead over their chief competitor NVIDIA for nearly two solid years! It’s a bit crazy to realize that we’re now into our tenth (or eleventh, depending on how you want to count) generation of Radeon GPUs, and while the overall performance crown is often hotly debated, one thing is clear: games and graphics hardware wouldn’t be where it is today without the input of AMD’s graphics division!

That’s a great way to finish things off, and tomorrow I suspect AMD will have much more to say on the subject of the changing landscape of computer graphics over the past 30 years. It’s been a wild ride, and when I think back to the early days of computer games and then look at modern titles, it’s pretty amazing. It’s also interesting to note that people often complain about spending $200 or $300 on a reasonably high performance GPU, when the reality is that the top performing video cards have often cost several hundred dollars – I remember buying an early 1MB True Color card for $200 back in the day, and that was nowhere near the top of the line offering. The amount of compute performance we can now buy for under $500 is awesome, and I can only imagine what the advances of another 30 years will bring us. So, congratulations to AMD on 30 years of graphics innovation, and here’s to 30 more years!