GPUs


Update: AMD Releases Catalyst 15.9 Beta Drivers

Update: AMD Releases Catalyst 15.9 Beta Drivers

Today AMD has released AMD Catalyst 15.9 Beta as their latest driver update, with display driver version 15.201.1151. This driver provides optimizations for the upcoming Star Wars: Battlefront Beta that we will be seeing next week and for the Fable Legends DX12 benchmark that we saw last week.

Among several of the fixes a few of note are an issue with the AMD Catalyst Control Center ‘update’ option failing to download the latest driver, so users should now be able to properly update their drivers from within Catalyst Control Center. Also some BenQ 144Hz monitors were having driver issues by losing the video signal while uninstalling the driver and some BenQ 144Hz Freesync monitors would crash during DiRT Rally when launched in DirectX11 mode.

A couple of noteworthy known issues remain. For those running AMD Crossfire that are looking forward to the Star Wars: Battlefront Beta there is apparently a chance of some flickering happening, which is unfortunate. Also while booting into Windows 10 there can be issues with a black screen though the system will still continue on to the login screen. Lastly a TDR error (a.k.a. a driver crash) may happen while toggling between minimized and maximized mode while viewing 4K YouTube video content.

Those interested in reading more or installing the drivers for AMD’s desktop, mobile, and integrated GPUs can find them on AMD’s Catalyst beta download page.

Update 09/29: Thanks go to user hansmuff for pointing this out in the comments. AMD earlier this morning announced that they were aware of a memory leak that causes all video memory to be used while resizing active browser windows. With that they are asking everyone to please roll back from the Catalyst 15.9 Beta drivers until the problem is resolved.

Those interested can read their brief update on the AMD Catalyst 15.9 Beta Memory Leak page.

Update: AMD Releases Catalyst 15.9 Beta Drivers

Update: AMD Releases Catalyst 15.9 Beta Drivers

Today AMD has released AMD Catalyst 15.9 Beta as their latest driver update, with display driver version 15.201.1151. This driver provides optimizations for the upcoming Star Wars: Battlefront Beta that we will be seeing next week and for the Fable Legends DX12 benchmark that we saw last week.

Among several of the fixes a few of note are an issue with the AMD Catalyst Control Center ‘update’ option failing to download the latest driver, so users should now be able to properly update their drivers from within Catalyst Control Center. Also some BenQ 144Hz monitors were having driver issues by losing the video signal while uninstalling the driver and some BenQ 144Hz Freesync monitors would crash during DiRT Rally when launched in DirectX11 mode.

A couple of noteworthy known issues remain. For those running AMD Crossfire that are looking forward to the Star Wars: Battlefront Beta there is apparently a chance of some flickering happening, which is unfortunate. Also while booting into Windows 10 there can be issues with a black screen though the system will still continue on to the login screen. Lastly a TDR error (a.k.a. a driver crash) may happen while toggling between minimized and maximized mode while viewing 4K YouTube video content.

Those interested in reading more or installing the drivers for AMD’s desktop, mobile, and integrated GPUs can find them on AMD’s Catalyst beta download page.

Update 09/29: Thanks go to user hansmuff for pointing this out in the comments. AMD earlier this morning announced that they were aware of a memory leak that causes all video memory to be used while resizing active browser windows. With that they are asking everyone to please roll back from the Catalyst 15.9 Beta drivers until the problem is resolved.

Those interested can read their brief update on the AMD Catalyst 15.9 Beta Memory Leak page.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.

Fable Legends Early Preview: DirectX 12 Benchmark Analysis

DirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. Unlike DX11, there are no major gaming titles at launch – we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. Until that point, Microsoft’s PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and a early access preview benchmark that came with it. Here are our results so far.