GPUs


JEDEC Publishes HBM2 Specification as Samsung Begins Mass Production of Chips

JEDEC Publishes HBM2 Specification as Samsung Begins Mass Production of Chips

The high-bandwidth memory (HBM) technology solves two key problems related to modern DRAM: it substantially increases bandwidth available to computing devices (e.g., GPUs) and reduces power consumption. The first-generation HBM has a number of limitations when it comes to capacity and clock-rates. However, the second-gen HBM promises to eliminate them.

JEDEC, a major semiconductor engineering trade organization that sets standards for DRAM, recently published the final specifications of the second-generation HBM (HBM2), which means that members of the organization had ratified the standard. The new memory technology builds upon the foundation of the original JESD235 standard, which describes stacked memory devices interconnected using through silicon vias (TSVs) with a very wide input/output (I/O) interface operating at moderate data-rates. The JESD235A will help engineers to further increase performance, capacity and capabilities of HBM memory chips. HBM Gen 2 will be particularly useful for the upcoming video cards by AMD and NVIDIA, which thanks to HBM2 can feature as much as 512 GB/s – 1 TB/s of memory bandwidth and 8, 16 or even 32 GB of memory onboard.

HBM Gen 1: Good, But With Limitations

The original JESD235 standard defines the first-generation HBM (HBM1) memory chips with a 1024-bit interface and up to 1 Gb/s data-rate, which stack two, four or eight DRAM devices with two 128-bit channels per device on a base logic die. Each HBM stack (which is also called KGSD — known good stacked die) supports up to eight 128-bit channels because its physical interface is limited to 1024 bits. Every channel is essentially a 128-bit DDR interface with 2n prefetch architecture (256 bits per memory read and write access) that has its own DRAM banks (8 or 16 banks, depending on density), command and data interface, clock-rate, timings, etc. Each channel can work independently from other channels in the stack or even within one DRAM die. HBM stacks use passive silicon interposers to connect to host processors (e.g., GPUs). For more information about HBM check out our article called “AMD Dives Deep On High Bandwidth Memory — What Will HBM Bring AMD?”.

HBM gen 1 memory KGSDs produced by SK Hynix (the only company that makes them commercially) stack four 2 Gb memory dies and operate at 1 Gb/s data rate per pin. AMD uses these KGSDs with 1 GB capacity and 128 GB/s peak bandwidth per stack to build its Fiji GPU system-in-packages (SiPs) and the Radeon R9 Fury/R9 Nano video cards. The graphics adapters have 4 GB of VRAM onboard, not a lot for 2016. While AMD’s flagship video cards do not seem to have capacity issues right now, 4 GB of memory per graphics adapter is a limitation. AMD’s latest graphics cards sport 512 GB/s of memory bandwidth, a massive amount by today’s standards, but even that amount could be a constraint for future high-end GPUs.

HBM Gen 2: Good Thing Gets Better

The second-generation HBM (HBM2) technology, which is outlined by the JESD235A standard, inherits physical 128-bit DDR interface with 2n prefetch architecture, internal organization, 1024-bit input/output, 1.2 V I/O and core voltages as well as all the crucial parts of the original tech. Just like the predecessor, HBM2 supports two, four or eight DRAM devices on a base logic die (2Hi, 4Hi, 8Hi stacks) per KGSD. HBM Gen 2 expands capacity of DRAM devices within a stack to 8 Gb and increases supported data-rates up to 1.6 Gb/s or even to 2 Gb/s per pin. In addition, the new technology brings an important improvement to maximize actual bandwidth.

One of the key enhancements of HBM2 is its Pseudo Channel mode, which divides a channel into two individual sub-channels of 64 bit I/O each, providing 128-bit prefetch per memory read and write access for each one. Pseudo channels operate at the same clock-rate, they share row and column command bus as well as CK and CKE inputs. However, they have separated banks, they decode and execute commands individually. SK Hynix says that the Pseudo Channel mode optimizes memory accesses and lowers latency, which results in higher effective bandwidth.

If, for some reason, an ASIC developer believes that Pseudo Channel mode is not optimal for their product, then HBM2 chips can also work in Legacy mode. While memory makers expect HBM2 to deliver higher effective bandwidth than predecessors, it depends on developers of memory controllers how efficient next-generation memory sub-systems will be. In any case, we will need to test actual hardware before we can confirm that HBM2 is better than HBM1 at the same clock-rate.

Additional improvements of HBM2 over the first-gen HBM includes lane remapping modes for hard and soft repair of lanes (HBM1 supports various DRAM cell test and repair techniques to improve yields of stacks, but not lane remapping), anti-overheating protection (KGSD can alert memory controllers of unsafe temperatures) and some other.

The second-generation HBM memory will be produced using newer manufacturing technologies than the first-gen HBM. For example, SK Hynix uses its 29nm process to make DRAM dies for its HBM1 stacks. For HBM2 memory, the company intends to use their 21nm process. Thanks to newer manufacturing technologies and higher effective bandwidth, HBM2 should have higher energy efficiency than HBM1 at its data-rates, but we do not have exact details at this point. In any case, HBM2 is likely to be more energy efficient than GDDR5 and GDDR5X, hence the odds are good that it will be the memory of choice for high-end graphics cards in the future.

Samsung Electronics this week said that it had begun mass production of HBM2 memory, but did not reveal too many details. Samsung’s HBM2 KGSD features 4 GB capacity, 2 Gb/s data rate per pin and is based on four 8 Gb DRAM dies. The memory chips will let device manufacturers build SiPs with up to 16 GB of memory. It is noteworthy that Samsung decided to use 8 Gb DRAM dies for its HBM2 stacks. Such decision looks quite logical since with 8 Gb DRAM ICs the company can relatively easily increase or decrease capacity of its KGSDs by altering the number of DRAM layers. The DRAM maker uses its 20nm process to produce its HBM2 DRAM KGSDs. Unfortunately, Samsung did not reveal actual power consumption of the new memory stacks.

GPU Memory Math
  AMD Radeon R9 290X NVIDIA GeForce GTX 980 Ti AMD Radeon R9 Fury X Samsung’s 4-Stack HBM2 based on 8 Gb DRAMs Theoretical GDDR5X 256-bit sub-system
Total Capacity 4 GB 6 GB 4 GB 16 GB 8 GB
Bandwidth Per Pin 5 Gb/s 7 Gb/s 1 Gb/s 2 Gb/s 10 Gb/s
Number of Chips/Stacks 16 12 4 4 8
Bandwidth Per Chip/Stack 20 GB/s 28 GB/s 128 GB/s 256 GB/s 40 GB/s
Effective Bus Width 512-bit 384-bit 4096-bit 4096-bit 256-bit
Total Bandwidth 320 GB/s 336 GB/s 512 GB/s 1 TB/s 320 GB/s
Estimated DRAM
Power Consumption
30W 31.5W 14.6W n/a 20W

Larger Package

HBM2 memory stacks are not only faster and more capacious than HBM1 KGSDs, but they are also larger. SK Hynix’s HBM1 package has dimensions of 5.48 mm × 7.29 mm (39.94 mm2). The company’s HBM2 chip will have dimensions of 7.75 mm × 11.87 mm (91.99 mm2). Besides, HBM2 stacks will also be higher (0.695 mm/0.72 mm/0.745 mm vs. 0.49 mm) than HBM1 KGSDs, which may require developers of ASICs (e.g., GPUs) to install a heat-spreader on their SiPs to compensate for any differences in height between the memory stacks and GPU die, to protect the DRAM, and to guarantee sufficient cooling for high bandwidth memory.

Larger footprint of the second-gen HBM2 means that the upcoming SiPs with multiple memory stacks will require larger silicon interposers, which means that they are going to be slightly more expensive than SiPs based on the first-gen HBM. Since geometric parameters of staggered microbump pattern of HBM1 and HBM2 are the same, complexity of passive silicon interposers will remain the same for both types of memory. A good news is that to enable 512 GB/s of bandwidth, only two HBM2 stacks are needed, which implies that from bandwidth per mm2 point of view the new memory tech continues to be very efficient.


A slide by FormFactor and Teradyne from their presentation at Semiconductor Wafer Test Workshop 2015

Since SK Hynix’s HBM1 KGSDs are smaller than the company’s HBM2 stacks, they are going to have an advantage over the second-gen high-bandwidth memory for small form-factor SiPs. As a result, the South Korea-based DRAM maker may retain production of its HBM1 chips for some time.

New Use Cases and Industry Support

Thanks to higher capacity and data-rates, HBM2 memory stacks will be pretty flexible when it comes to configurations. For example, it will be possible to build a 2 GB KGSD with 256 GB/s of bandwidth that will use only two 8 Gb memory dies. Such memory stack could be used for graphics adapters designed for notebooks or ultra-small personal computers. Besides, it could be used as an external cache for a hybrid microprocessor with built-in graphics (in the same manner as Intel uses its eDRAM cache to boost performance of its integrated graphics processors). What remains to be seen is the cost of HBM2 stacks that deliver 256 GB/s bandwidth. If HBM2 and the necessary interposer remains as expensive as HBM1, it will likely continue to only be used for premium solutions.

Thanks to a variety of KGSD configurations prepared by DRAM manufacturers, expect new types of devices to start using HBM2. Samsung and SK Hynix believe that in addition to graphics and HPC (high-performance computing) cards, various server, networking and other applications will utilize the new type of memory. As of September, 2015, more than 10 companies were developing system-on-chips (including ASICs, x86 processors, ASSPs and FPGAs) with HBM support, according to SK Hynix.

The first-generation HBM memory delivers great bandwidth and energy efficiency, but it is produced by only one maker of DRAM and is not widely supported by developers of various ASICs. By contrast, Samsung Electronics and SK Hynix, two companies that control well over 50% of the global DRAM output, will make HBM2. Micron Technology yet has to confirm its plans to build HBM2, but since this is an industry-standard type of memory, the door is open if the company wishes to produce it.

Overall, the industry support for the high bandwidth memory technology is growing. There are 10 companies working on SoCs with HBM support, leading DRAM makers are gearing up to produce HBM2. The potential of the second-gen HBM seems to be rather high, but the costs remain a major concern. Regardless, it will be extremely interesting to see next-generation graphics cards from AMD and NVIDIA featuring HBM2 DRAM and find out what they are capable of because of the new Polaris and Pascal architectures as well as the new type of memory.

JEDEC Publishes HBM2 Specification as Samsung Begins Mass Production of Chips

JEDEC Publishes HBM2 Specification as Samsung Begins Mass Production of Chips

The high-bandwidth memory (HBM) technology solves two key problems related to modern DRAM: it substantially increases bandwidth available to computing devices (e.g., GPUs) and reduces power consumption. The first-generation HBM has a number of limitations when it comes to capacity and clock-rates. However, the second-gen HBM promises to eliminate them.

JEDEC, a major semiconductor engineering trade organization that sets standards for DRAM, recently published the final specifications of the second-generation HBM (HBM2), which means that members of the organization had ratified the standard. The new memory technology builds upon the foundation of the original JESD235 standard, which describes stacked memory devices interconnected using through silicon vias (TSVs) with a very wide input/output (I/O) interface operating at moderate data-rates. The JESD235A will help engineers to further increase performance, capacity and capabilities of HBM memory chips. HBM Gen 2 will be particularly useful for the upcoming video cards by AMD and NVIDIA, which thanks to HBM2 can feature as much as 512 GB/s – 1 TB/s of memory bandwidth and 8, 16 or even 32 GB of memory onboard.

HBM Gen 1: Good, But With Limitations

The original JESD235 standard defines the first-generation HBM (HBM1) memory chips with a 1024-bit interface and up to 1 Gb/s data-rate, which stack two, four or eight DRAM devices with two 128-bit channels per device on a base logic die. Each HBM stack (which is also called KGSD — known good stacked die) supports up to eight 128-bit channels because its physical interface is limited to 1024 bits. Every channel is essentially a 128-bit DDR interface with 2n prefetch architecture (256 bits per memory read and write access) that has its own DRAM banks (8 or 16 banks, depending on density), command and data interface, clock-rate, timings, etc. Each channel can work independently from other channels in the stack or even within one DRAM die. HBM stacks use passive silicon interposers to connect to host processors (e.g., GPUs). For more information about HBM check out our article called “AMD Dives Deep On High Bandwidth Memory — What Will HBM Bring AMD?”.

HBM gen 1 memory KGSDs produced by SK Hynix (the only company that makes them commercially) stack four 2 Gb memory dies and operate at 1 Gb/s data rate per pin. AMD uses these KGSDs with 1 GB capacity and 128 GB/s peak bandwidth per stack to build its Fiji GPU system-in-packages (SiPs) and the Radeon R9 Fury/R9 Nano video cards. The graphics adapters have 4 GB of VRAM onboard, not a lot for 2016. While AMD’s flagship video cards do not seem to have capacity issues right now, 4 GB of memory per graphics adapter is a limitation. AMD’s latest graphics cards sport 512 GB/s of memory bandwidth, a massive amount by today’s standards, but even that amount could be a constraint for future high-end GPUs.

HBM Gen 2: Good Thing Gets Better

The second-generation HBM (HBM2) technology, which is outlined by the JESD235A standard, inherits physical 128-bit DDR interface with 2n prefetch architecture, internal organization, 1024-bit input/output, 1.2 V I/O and core voltages as well as all the crucial parts of the original tech. Just like the predecessor, HBM2 supports two, four or eight DRAM devices on a base logic die (2Hi, 4Hi, 8Hi stacks) per KGSD. HBM Gen 2 expands capacity of DRAM devices within a stack to 8 Gb and increases supported data-rates up to 1.6 Gb/s or even to 2 Gb/s per pin. In addition, the new technology brings an important improvement to maximize actual bandwidth.

One of the key enhancements of HBM2 is its Pseudo Channel mode, which divides a channel into two individual sub-channels of 64 bit I/O each, providing 128-bit prefetch per memory read and write access for each one. Pseudo channels operate at the same clock-rate, they share row and column command bus as well as CK and CKE inputs. However, they have separated banks, they decode and execute commands individually. SK Hynix says that the Pseudo Channel mode optimizes memory accesses and lowers latency, which results in higher effective bandwidth.

If, for some reason, an ASIC developer believes that Pseudo Channel mode is not optimal for their product, then HBM2 chips can also work in Legacy mode. While memory makers expect HBM2 to deliver higher effective bandwidth than predecessors, it depends on developers of memory controllers how efficient next-generation memory sub-systems will be. In any case, we will need to test actual hardware before we can confirm that HBM2 is better than HBM1 at the same clock-rate.

Additional improvements of HBM2 over the first-gen HBM includes lane remapping modes for hard and soft repair of lanes (HBM1 supports various DRAM cell test and repair techniques to improve yields of stacks, but not lane remapping), anti-overheating protection (KGSD can alert memory controllers of unsafe temperatures) and some other.

The second-generation HBM memory will be produced using newer manufacturing technologies than the first-gen HBM. For example, SK Hynix uses its 29nm process to make DRAM dies for its HBM1 stacks. For HBM2 memory, the company intends to use their 21nm process. Thanks to newer manufacturing technologies and higher effective bandwidth, HBM2 should have higher energy efficiency than HBM1 at its data-rates, but we do not have exact details at this point. In any case, HBM2 is likely to be more energy efficient than GDDR5 and GDDR5X, hence the odds are good that it will be the memory of choice for high-end graphics cards in the future.

Samsung Electronics this week said that it had begun mass production of HBM2 memory, but did not reveal too many details. Samsung’s HBM2 KGSD features 4 GB capacity, 2 Gb/s data rate per pin and is based on four 8 Gb DRAM dies. The memory chips will let device manufacturers build SiPs with up to 16 GB of memory. It is noteworthy that Samsung decided to use 8 Gb DRAM dies for its HBM2 stacks. Such decision looks quite logical since with 8 Gb DRAM ICs the company can relatively easily increase or decrease capacity of its KGSDs by altering the number of DRAM layers. The DRAM maker uses its 20nm process to produce its HBM2 DRAM KGSDs. Unfortunately, Samsung did not reveal actual power consumption of the new memory stacks.

GPU Memory Math
  AMD Radeon R9 290X NVIDIA GeForce GTX 980 Ti AMD Radeon R9 Fury X Samsung’s 4-Stack HBM2 based on 8 Gb DRAMs Theoretical GDDR5X 256-bit sub-system
Total Capacity 4 GB 6 GB 4 GB 16 GB 8 GB
Bandwidth Per Pin 5 Gb/s 7 Gb/s 1 Gb/s 2 Gb/s 10 Gb/s
Number of Chips/Stacks 16 12 4 4 8
Bandwidth Per Chip/Stack 20 GB/s 28 GB/s 128 GB/s 256 GB/s 40 GB/s
Effective Bus Width 512-bit 384-bit 4096-bit 4096-bit 256-bit
Total Bandwidth 320 GB/s 336 GB/s 512 GB/s 1 TB/s 320 GB/s
Estimated DRAM
Power Consumption
30W 31.5W 14.6W n/a 20W

Larger Package

HBM2 memory stacks are not only faster and more capacious than HBM1 KGSDs, but they are also larger. SK Hynix’s HBM1 package has dimensions of 5.48 mm × 7.29 mm (39.94 mm2). The company’s HBM2 chip will have dimensions of 7.75 mm × 11.87 mm (91.99 mm2). Besides, HBM2 stacks will also be higher (0.695 mm/0.72 mm/0.745 mm vs. 0.49 mm) than HBM1 KGSDs, which may require developers of ASICs (e.g., GPUs) to install a heat-spreader on their SiPs to compensate for any differences in height between the memory stacks and GPU die, to protect the DRAM, and to guarantee sufficient cooling for high bandwidth memory.

Larger footprint of the second-gen HBM2 means that the upcoming SiPs with multiple memory stacks will require larger silicon interposers, which means that they are going to be slightly more expensive than SiPs based on the first-gen HBM. Since geometric parameters of staggered microbump pattern of HBM1 and HBM2 are the same, complexity of passive silicon interposers will remain the same for both types of memory. A good news is that to enable 512 GB/s of bandwidth, only two HBM2 stacks are needed, which implies that from bandwidth per mm2 point of view the new memory tech continues to be very efficient.


A slide by FormFactor and Teradyne from their presentation at Semiconductor Wafer Test Workshop 2015

Since SK Hynix’s HBM1 KGSDs are smaller than the company’s HBM2 stacks, they are going to have an advantage over the second-gen high-bandwidth memory for small form-factor SiPs. As a result, the South Korea-based DRAM maker may retain production of its HBM1 chips for some time.

New Use Cases and Industry Support

Thanks to higher capacity and data-rates, HBM2 memory stacks will be pretty flexible when it comes to configurations. For example, it will be possible to build a 2 GB KGSD with 256 GB/s of bandwidth that will use only two 8 Gb memory dies. Such memory stack could be used for graphics adapters designed for notebooks or ultra-small personal computers. Besides, it could be used as an external cache for a hybrid microprocessor with built-in graphics (in the same manner as Intel uses its eDRAM cache to boost performance of its integrated graphics processors). What remains to be seen is the cost of HBM2 stacks that deliver 256 GB/s bandwidth. If HBM2 and the necessary interposer remains as expensive as HBM1, it will likely continue to only be used for premium solutions.

Thanks to a variety of KGSD configurations prepared by DRAM manufacturers, expect new types of devices to start using HBM2. Samsung and SK Hynix believe that in addition to graphics and HPC (high-performance computing) cards, various server, networking and other applications will utilize the new type of memory. As of September, 2015, more than 10 companies were developing system-on-chips (including ASICs, x86 processors, ASSPs and FPGAs) with HBM support, according to SK Hynix.

The first-generation HBM memory delivers great bandwidth and energy efficiency, but it is produced by only one maker of DRAM and is not widely supported by developers of various ASICs. By contrast, Samsung Electronics and SK Hynix, two companies that control well over 50% of the global DRAM output, will make HBM2. Micron Technology yet has to confirm its plans to build HBM2, but since this is an industry-standard type of memory, the door is open if the company wishes to produce it.

Overall, the industry support for the high bandwidth memory technology is growing. There are 10 companies working on SoCs with HBM support, leading DRAM makers are gearing up to produce HBM2. The potential of the second-gen HBM seems to be rather high, but the costs remain a major concern. Regardless, it will be extremely interesting to see next-generation graphics cards from AMD and NVIDIA featuring HBM2 DRAM and find out what they are capable of because of the new Polaris and Pascal architectures as well as the new type of memory.

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel’s integrated graphics processors (iGPUs) are the most widespread PC-class graphics adapters on the planet. Enthusiasts of high-performance personal computers do not use Intel’s iGPUs, but the world’s largest developer of microprocessors says that for mainstream and casual gamers its graphics solutions offer performance, which is comparable to that of inexpensive discrete video cards.

“For the mainstream and casual gamer, we have improved our Iris and Iris Pro graphics tremendously,” said Gregory Bryant, vice president and general manager of the desktop client platforms at Intel, at the J.P. Morgan Tech Forum at the 2016 International CES. “We have improved our graphics performance [by 30 times] from where it was five years ago. We believe that the performance of Intel’s integrated graphics today, what we offer in the products […], is equivalent to the performance of about 80% of discrete [GPU] installed base.”

Intel has been improving its integrated graphics cores at a rapid pace after the company cancelled its discrete graphics processing unit code-named Larrabee in 2010. Thanks to timely transition to newer process technologies, Intel could increase transistor budgets of its central processing units significantly every couple of years. As the company did not increase the number of general-purpose cores inside its mainstream CPUs for desktop and mobile personal computers in the recent years, the lion’s share of that additional transistor budget was spent on iGPU-related improvements.

Intel considers its code-named Clarkdale and Arrandale processors its first-generation CPUs with integrated graphics (which is not entirely correct since these CPUs had two dies: the processor die as well as graphics and integrated memory controller die). Back then, Intel’s most advanced iGPU featured 12 execution units (EU) with peak compute performance of around 43 GFLOPS. Since then, the architecture of Intel’s integrated graphics processors has evolved to accommodate new features and gain performance. Today, each EU features two ALUs that can execute up to four 32-bit floating point or integer operations per cycle (in fact, one of the two ALUs in Intel’s Gen8 EU also supports double precision 64-bit floating point operations). Intel’s latest microprocessors — Broadwell with GT3e and Skylake with GT4e graphics cores — have Iris Pro iGPUs with 48 and 72 EUs as well as peak compute performance of 883 and 1152 GFLOPS, respectively.

While Intel did not define what it considered to be the installed base of discrete graphics cards, it is obvious that the company compares its recent Iris and Iris Pro integrated graphics processors to discrete graphics adapters sold in the last five or even more years and which are currently in use.

Alien Isolation on Integrated Graphics

Intel’s latest integrated graphics processor found in its Skylake chips — the Iris Pro 580 with 72 execution units and 1152 GFLOPS compute performance — should outperform even more advanced discrete graphics processors. In fact, AMD’s latest integrated graphics core also outperforms the low-end graphics card (albeit, by a small margin).

Total War: Attila on Integrated Graphics

Grand Theft Auto V on Integrated Graphics

Because many people do not play demanding games that use the latest application programming interfaces (APIs), performance and features of Intel’s modern iGPUs may be enough for their needs. Moreover, since casual and even some mainstream gamers usually buy low-end graphics adapters, Intel’s Iris Pro 6200 and Iris Pro 580 can actually outperform such GPUs (or offer similar performance). It is not clear whether 80% of discrete graphics boards currently in use belong to the entry-level segment, but it evident that contemporary iGPUs are somewhat better than cheap video cards.

Even though enthusiast gamers do not use Intel’s high-end iGPUs, the company continues to thrive because of PC gaming. According to Intel’s management, sales of its Core i7-series microprocessors set records in Q2 2015 despite weak demand for personal computers overall. Moreover, Intel claims that shipments of high-end enthusiast-class hardware in general are at all-time high and growing. Intel sells not only powerful Core i7 CPUs with unlocked multiplier to demanding gamers, but also chipsets, solid-state drives, various controllers and other components for high-end PCs. As a result, the company takes advantage of increasing demand for powerful personal computers.

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel: For Mainstream Gamers, Our IGPs Are Equivalent to Discrete GPUs

Intel’s integrated graphics processors (iGPUs) are the most widespread PC-class graphics adapters on the planet. Enthusiasts of high-performance personal computers do not use Intel’s iGPUs, but the world’s largest developer of microprocessors says that for mainstream and casual gamers its graphics solutions offer performance, which is comparable to that of inexpensive discrete video cards.

“For the mainstream and casual gamer, we have improved our Iris and Iris Pro graphics tremendously,” said Gregory Bryant, vice president and general manager of the desktop client platforms at Intel, at the J.P. Morgan Tech Forum at the 2016 International CES. “We have improved our graphics performance [by 30 times] from where it was five years ago. We believe that the performance of Intel’s integrated graphics today, what we offer in the products […], is equivalent to the performance of about 80% of discrete [GPU] installed base.”

Intel has been improving its integrated graphics cores at a rapid pace after the company cancelled its discrete graphics processing unit code-named Larrabee in 2010. Thanks to timely transition to newer process technologies, Intel could increase transistor budgets of its central processing units significantly every couple of years. As the company did not increase the number of general-purpose cores inside its mainstream CPUs for desktop and mobile personal computers in the recent years, the lion’s share of that additional transistor budget was spent on iGPU-related improvements.

Intel considers its code-named Clarkdale and Arrandale processors its first-generation CPUs with integrated graphics (which is not entirely correct since these CPUs had two dies: the processor die as well as graphics and integrated memory controller die). Back then, Intel’s most advanced iGPU featured 12 execution units (EU) with peak compute performance of around 43 GFLOPS. Since then, the architecture of Intel’s integrated graphics processors has evolved to accommodate new features and gain performance. Today, each EU features two ALUs that can execute up to four 32-bit floating point or integer operations per cycle (in fact, one of the two ALUs in Intel’s Gen8 EU also supports double precision 64-bit floating point operations). Intel’s latest microprocessors — Broadwell with GT3e and Skylake with GT4e graphics cores — have Iris Pro iGPUs with 48 and 72 EUs as well as peak compute performance of 883 and 1152 GFLOPS, respectively.

While Intel did not define what it considered to be the installed base of discrete graphics cards, it is obvious that the company compares its recent Iris and Iris Pro integrated graphics processors to discrete graphics adapters sold in the last five or even more years and which are currently in use.

Alien Isolation on Integrated Graphics

Intel’s latest integrated graphics processor found in its Skylake chips — the Iris Pro 580 with 72 execution units and 1152 GFLOPS compute performance — should outperform even more advanced discrete graphics processors. In fact, AMD’s latest integrated graphics core also outperforms the low-end graphics card (albeit, by a small margin).

Total War: Attila on Integrated Graphics

Grand Theft Auto V on Integrated Graphics

Because many people do not play demanding games that use the latest application programming interfaces (APIs), performance and features of Intel’s modern iGPUs may be enough for their needs. Moreover, since casual and even some mainstream gamers usually buy low-end graphics adapters, Intel’s Iris Pro 6200 and Iris Pro 580 can actually outperform such GPUs (or offer similar performance). It is not clear whether 80% of discrete graphics boards currently in use belong to the entry-level segment, but it evident that contemporary iGPUs are somewhat better than cheap video cards.

Even though enthusiast gamers do not use Intel’s high-end iGPUs, the company continues to thrive because of PC gaming. According to Intel’s management, sales of its Core i7-series microprocessors set records in Q2 2015 despite weak demand for personal computers overall. Moreover, Intel claims that shipments of high-end enthusiast-class hardware in general are at all-time high and growing. Intel sells not only powerful Core i7 CPUs with unlocked multiplier to demanding gamers, but also chipsets, solid-state drives, various controllers and other components for high-end PCs. As a result, the company takes advantage of increasing demand for powerful personal computers.

AMD Releases Crimson 16.1 Hotfix Drivers

AMD Releases Crimson 16.1 Hotfix Drivers

This week AMD has pushed out their first video driver release of the year, Crimson 16.1 Hotfix. Between this latest hotfix and their previous Crimson update, AMD is making a solid showing, as the company has assembled rather sizable quantity of bug fixes for only a month’s work.

Crimson 16.1 Hotfix brings AMD’s drivers to version 15.301.1201, and contains several fixes for multiple games, including Fallout 4, Star Wars Battlefront, and Just Cause 3. Also mentioned in AMD’s release notes are a number of display-related fixes, with some FreeSync issues addressed and several Eyefinity setup/configuration edge case issues taken care of. And though none of us have encountered this issue with prior drivers, AMD notes that frame rate target control support has been tweaked to be more consistent – just be sure to disable V-Sync.

As always, those interested in reading more or installing the updated hotfix drivers for AMD’s desktop, mobile, and integrated GPUs can find them either under the driver update section in Radeon Settings or on AMDs Radeon Software Crimson Edition download page.